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               Week of Jan. 20 2025 Seminar #1  | 
            
Proper design is the essential essence of usability. Unfortunately, the everyday environment in which we live in does not always cater toward usability. Usability in our real world is often the result of trial and error, often resulting in products or artifacts which are hard to use. This topic deals with some basic principles of how and why controls and other artifacts found in everyday life are useful or useless. Following the principles which Norman lays out, one can design effective widgets to influence the user positively.
Summary
The reading provides a set of principles and guidelines which smart objects use to communicate with their users.
Objective
This will be a group activity, students will be divided into
      groups and given images of interfaces. From these images can you
      identify the basic principles discussed, and if those principles
      were adhered to, or neglected.
    
After a group meeting, the group will provide their findings to
      the rest of the class in hopes of facilitating a lively
      discussion.
    
Readings
Marks will be awarded for presentation, preparation and
      participation in the discussion which exhibit emulsion into the
      subject matter. Students who do not come prepared can expect a low
      participation mark. This includes speed reading the chapter while
      in seminar.