Mission Mars
Click here to view our animation
Introduction
The purpose of this animation project is to apply the theory that we
learned in our COSC 3P98 course and to gain some exposure using powerful
animation tools like Maya. Overall it was exciting to work with such a big and
powerful animation tool, which is being used in commercial movie making
processes. While working with this project we learned a lot about how
animations are being made for commercial purposes and really how hard is to
make one. In general, it was an opportunity for us to understand and to be
familiar with some of the core techniques used in computer animation.
We came up with so many
different ideas for our animation and in fact we spend most of our holidays
here at school trying to learn Maya and at the same time to decide what to do
for our project. First we thought of creating an animation using rigid body
mechanisms available with Maya, however since we both have zero artistic
knowledge and less time, we decided to do something simple. So, we started
exploring the tutorials and some reference books on Maya and finally came up
with this idea of an American traveling to Mars. Here is the full story, our
hero Mr. American goes to Mars with a hope that he is going to be the first man
to land on Mars. After reaching the red planet, he explores for a while and
suddenly saw the Canadian flag and our picture along with a sign saying Tim Horton’s
is in 2 km. What else, since it was unexpected for him, our hero fainted and
fell on the red sand. One may think that the goal of this animation is to
criticize Americans. False, we just thought of making this animation to be
funny and to show the world that Canadian astronauts and entrepreneurs like us
could also make it to Mars, even before Americans. The whole story must be
assumed as such that the Canadians have already sent a mission to Mars before
Americans, however Americans being unaware of it, set out a mission to the Mars. And when the American astronaut land on
mars, he sees an unexpected Canadian landmark that becomes his worst nightmare.
Like it?
The
entire solar system is modeled very closely according to the real solar system.
It was designed using the NURBS Primitives (spheres) tool available in Maya.
The sources and design of the planet structure were modeled based on the data
provided by CSA. Some textures used in planets modeling were downloaded from
the web (for example, earth) and others were created using Corel Painter 6.0,
Paint Shop Pro and by changing the color values of the default textures
provided in Maya.
The ship
was created using the Polygon Primitives (cube) tool available in Maya. The
default shape of the polygon cube were extruded and the face of the polygon was
scaled enough to make the body & wing of the space ship. To give it a
better and realistic look, usual graphics techniques like softening and
blurring was applied. And the fire at the thruster was simply a spot light with
a 3d texture. The landing part of the ship was little bit tricky to design.
This ship, unlike other space ships uses its legs to land. And the ship was
also built with a sliding door. The door was designed by a couple of square
boxes by applying Curve Editing (Curve Fillet & Attach Curve commands). The
functionality of door was achieved by using mechanisms such as freeze
transformation & parenting on cylinder (hinge).
Our
American was modeled using NURBS and Polygon Primitives. Each part of body was
attached together by using joints and IK joint tool to give him the elastic
behavior to move his body parts. Body parts were attached together using
binding methods and tools available in Maya. We faced great difficulties while
designing this model and this is where we understood how hard is to make
character animation in general. Considering the time that we had, we minimized
our efforts to make this guy as real as possible. He turned out all right, didn’t
he?
These three were the easiest models in our animation. The landmark was simply a cube with its top face squeezed. The Timmy signboard and flags were simply cylinders and planes attached together.
Cruising the Solar System (Scene 1)
The idea of this scene is to provide a
spectacular view of the solar system. Cruising through the solar system was
done using camera movements. A two-node camera was used to accomplish this
task. One node following the path towards earth and the other node looking at
each planet of the solar system. The scene ends by focusing the camera at
earth.
American takes off (Scene 2)
This scene shows the space ship coming out of earth
with its mission in mind, and travels it way towards mars. A clear view of
earth in space and our Americans space ship with its thrusters burning at full
speed can be seen. Key frames did the animation of the ship and earth. No
camera movements were involved in creating this scene.
Approaching Mars (Scene 3)
This scene was the continuation of the
previous scene in space. The ship flies through space towards mars. And a clear
view of mars and space ship can be seen in space. Using key frames we did the
animation.
Landing on Mars (Scene 4)
There you go, after millions of miles our hero had
arrived in mars. In this scene you can see the ship landing with its legs
popping out on the sky. Once it landed, we can see the doors opening for our
hero to get out. There were no camera movements used in this scene. All the
animations were done by using key frames.
American on Mars (Scene 5)
Excited hero gets out of the ship and happily
walking around mars. After few steps, suddenly he saw something, which ruined
his ecstasy. What was it? The animation on this scene was also done by using
key frames.
Canadian Landmark (American’s worst nightmare) (Scene 6)
Oh… now we know what ruined our hero’s ecstasy? This scene
basically explains what was the reason behind the sadness of our hero. The
entire animation on this scene was done by using camera movements. The camera
shows the landmark with the Canadian flag on it and our photographs pasted on
the landmark. The Timmy signboard can also be seen. You may ask, why Tim Horton’s
signboard? It is just to insist that Canadians were already here in mars and
they have established one of their famous coffee store chains. And also because
we like Tim Horton’s very much.
Credits (Scene 7)
This is our last scene.
This scene just shows our names. The animation was done by camera movements.
Our names were textured on a plane, and this scene was done in such a way that
both camera movements and object scaling was done at the same time.
Various lighting effects available in Maya were used in our
animation including ambient, directional and spotlights. As per the requirement
three textures were created using Corel Painter 6.0 and the rest of the
textures used were just predefined textures from Maya.
No movie production will be entirely satisfactory without any
music. Our movie uses two sound files. Theme music from feature films X-files
and Mission-Impossible were used.
What can we say? In the beginning, it was such a pain. But once we
were progressing towards the end, we really enjoyed the whole project. We had
the opportunity to learn and use powerful software of its kind. Now we
understand to certain extent how movies are being made and how computers and computer
graphics are playing a bigger role in the movie making process. Working with
Maya was a wonderful experience and we are very happy that we had an
opportunity to create an animation using Maya. When you play our animation please don’t get scared of those
two sad faces that you see on the landmark, it’s because of those sleepless
nights spent on creating this production.
sb97ah@sandcastle.cosc.brocku.ca
& kp98ae@sandcastle.cosc.brocku.ca
22/Jan/2001 Ó Balakrishnan & Patel