Click this image to view the animation. |
Development | Introduction | Models | Sound | Comments |
The car was created using several different shapes including a chamfer box for the body, tubes for
the exhaust pipes, cylinders for the wheels, and a box for the motor and window section of the car.
Reflective material was applied to the windows (different material for front/back & sides); two different
chromic materials were used for the motor and the exhaust pipes; and a metallic gold material (appears
orangey) was applied to the body of the car & the roof. A image of a wheel was found on the Internet and we
modified it using MS Paint. This new image was then mapped to the cylinders (wheels) to make them appear like
wheels. A rough textured material was applied to the wheels sides (tread area). |
The ground was created with a big box. Fractal noise was then applied to it to make it appear bumpy.
A material called mars was applied to the ground to give it a reddish-brown look to try to achieve the
desert setting we wanted. |
The grass was created using simple triangles, which were then bent to look like grass.
Three different shaped grass objects were created. A scatter was then applied to the
grass objects to scatter them across the landscape. A bright green material was applied to
the grass to give it a lush feel. |
The trees were constructed using a single cylinder and then manipulating that cylinder
with extrudes. Branches were applied using additional 'extruded' cylinders. The leaves
on the trees were constructed using splines to keep them small and simple. A wood (bark)
material was applied to the trees (trunk & branches) to give the appearance of bark. |
The clounds in the sky were constructed using two hemispheres with a boolean operation to
create volume. The fog was then added into the volume, and a blue background was applied
to create the blue sky. Since we do want the viewer to know what they are looking at, we have
kept with natures choice of a white material for the clouds/fog, and a blue material for the
sky |
The text for the credits was made using 3D Studio Max's text object and the Bevel modifier.
A desert-brownish colour was given to the credits to keep with the setting of the animation. |