info
This animation was made with the Blender open-source computer graphics software. The base idea I had for this project was
a slightly more complex and photorealistic animation involving a Jetplane, however, using my base idea, I had to cut down the scale of the animation
due to performance constraints and the amount of time it would take to create custom assets (more than the assets that I created for the final product
below) and render the animation.
The animation is about 21 seconds, with a frame rate of 24 fps. In general, the animation is of a jet plane model landing of an aircraft carrier, with
which I had utilized key-framing to model both the position and rotation of the model armature, in addition to the position and rotation of the
individual bones of the model rig. After modelling the landing of the jetplane, my goal for the animation was just to utilize a plethora of Blender's
animation features to create various portions of animation around that general theme of the aircraft carrier. So, although there is no direct story to
the animation, I had fun using cloth sims, camera tracking, animation rigs, varied keyframing, motion interpolation, and motion curves to
create an animation centered around a theme -- but mostly just fun to look at.