AppleDrop Documentation

by Vincent Zhang

Video Settings


Idea

Initial Idea

Gem(Ruby) being Dropped into a Treasure Chest filled with Treasure.


Idea 2.0

Isaac Newton Discoveres Gravity. Person walks up to a tree and falls asleep before an apple falls on his head.

Person walks up to a tree and kicks it causing an apple to fall of and break on the ground.


Final Animation

Person walks towards a tree before performaing a front flip and climbs the tree towards an apple. The person knocks the apple down but immediately loses his grip of the tree causing him to fall on the apple and crush it.



Objects

Tree


Texture

https://www.youtube.com/watch?v=Egd_BNAT3l8



The Musgrave texture is used to decrease the size of the rings on the tree. The Mapping Node is used to modify the distortion of the bumps in the texture. The Bump node is used so that the texture of the tree has depth.


Tree Trunk and Branches

The Tree Trunk and Branches are all drawn using Grease pencil. The Tree was then converted to a mesh through the following video.

https://www.youtube.com/watch?v=Zl2xuUyDLTc


Human

The Human started out as a cube which was extruded, rotated, and scaled to create the legs, torso, head, and arms.



Texture


Modifiers


https://www.youtube.com/watch?v=4z7G4TyKE9g


Apple

The apple started out as a cube which was extruded, beveled and scaled to create a wider top.



Texture

The texture of the apple was made during the initial idea in an attempt to create a ruby. The texture was later kept as the final texture of a very shiny apple.



Ground

The ground was made in an attempt to create a grassy plains. I attempted to create a grainy rough texture using a noise texture to create small frequent bumps.



Sky Background

The Background was generated using the Blender addon DynamicSky. The default values were modified in order to create a realistic sky.



Sound Effects and Music

Music: Flute Concerto No. 1 in G Major, K. 313: III. Rondo. Tempo di menuetto


https://www.youtube.com/watch?v=ugLcE2RYyzc


The sound effect of the squish was simulated. By attempting to create static and changing the shape of their lips at the same time.