You are on a wonderous quest and begin to feel misguided in your efforts to vanquish an evil force. Travelling in lands not known by your people, you see a village in the
distance where you think you might rest and acquire much-needed goods for your quest. But when you enter this place you know right away that this place is simply... Odd ...
This composition is inspired by music from Final Fantasy IV. I imagine this as being the theme music for a strange town where some magically mysterious events are likely to unfold.
The introduction noise is meant to be an immediate sign that the town is an odd place - with the main part of the theme repeating as you explore. The Csound-only version is what I
think the theme would sound like on an 8-bit system. The waveforms are purposefully simple and the percussion is achieved using a pink noise sample to get authentic 8-bit percussive sounds.
The synth instruments are largely from Fractal Tune Smithy's
Csound instruments, but with many parameter changes and some code-changes to get the authentic 8-bit sound I was looking for. Both sample WAVs were generated by me.
The Csound non-percussive instruments are simply Square-Wave and Sawtooth shapes with some modifications. Perfect for that old-school NES sound.
The Csound/Reason Extra-Fancy Combo-Mix version is a combination of the Csound-only version with added instruments in Reason using the original MIDI score. It is more how I think the theme would sound
on a 16-bit or even more modern system. This is my preferred version and sounds much better than even a version done completely in Reason, in my opinion.
Software used:
Propellerhead Reason - For recording MIDI notes from my keyboard and simulating instruments in the combined mix.
Anvil Studio 2012 - For formatting the MIDI file into proper tracks and to add stereo panning.
Fractal Tune Smithy - For generating the non-percussive instruments (also excluding the grain instrument) and converting MIDI events to Csound score.
Adobe Audition - For mixing the grain instrument into the Csound-generated file and to combine the Csound and Reason versions for the combo-mix.
The granular-synthesized intro sounds are acheived using "grain" and a parameter forcing to draw long grains from the beginning of a sample with stuttering.
Grain instrument here.
Here is a diagram showing how I created the percussion instruments in the Csound track. I basically ignore all input parameters aside from pan because I only need the timing, which is defined in the score.
All other MIDI information is thrown away.
Super-special bonus area!
Here is another composition I was working on at the same time, but didn't think I could make it sound the way I wanted with Csound, so I just finished what I had so far in Reason.
This is my take of a climactic final battle where a hero is about to vanquish all evil!!! Some other video game-insprired tunes on my SoundCloud page aswell. :)