Musical Opus: CSünd by József Szabó

Composing Phase

The first goal of my composition was to somehow make use of the amazing training montage music from the Mike Tyson's Punch Out! video game for the original Nintendo Entertain System. Once that was done, I just let my musical instinct lead the way—the result? this masterwork.

Description

A granular synth processes the training music, and I use another granular synth with an oscillator to generate a strong, reoccuring rhythm. The coda is played by a custom instrument that is built from three sine waves that harmonize to produce a unique tone. (Note: This site, in particular, was helpful for the sound of the reoccuring rhythm part.)

Custom Instrument Details

CSound Code

instr 3
k1 linen p4, p6, p3, p7
a1 oscil k1*.08, p5, 1
a2 oscil k1*1.1, p5*1.5, 1
a3 oscil k1, p5*1.12, 1
out a1 + a2 + a3
endin
; p4=amp, p5=freq/pitch, p6=attack, p7=release

Dataflow Definition Diagram

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