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Introduction
    First of all we would like to say that despite all the difficulties we have
encountered, we really enjoyed doing our animation project. Our main purpose
was to understand different aspects which are involved in animation creation.
Here we talk about character modeling, character animation, working with
camera, lights etc. Therefore in order to feel the whole complexity of
animation creation process we started from creation of our own characters.
After characters were created we started working on there animation. After
animation was finished we worked with lights and then we spent a lot of time
fixing mistakes.
Character creation
    Character creation is not an easy process because you have to take into
consideration how it will look like and how it will be animated later. Most
important lesson we learned from designing of our characters is: poor design of
your characters leads to even more poor animation. Fortunately, we have
realized that in the very beginning just after we started to animate them. After a
couple of changes in our characters we achieved much better results.
    One area of the animation which we really have to use our imagination is the depth
of the character, the length from front to back, since the template simply don't give
out that information, but only the the look of the front and back.
About the characters
    We have made two characters. First is bio paladin, but we simply called it biopala
for short. Paladin is a holy warrior wearing heavy armor fighting undead monsters
using big hammer and forces of the light. It is a very popular character in many
online video games and we like it a lot. The name pala is used by many players
in these games when they talk about paladins. That's why we call it pala. Since
our animation takes place in far far future, instead of human warrior, paladin
is a robot.
    Our second character is another robot which is called Gundam "Clone". Name of
that robot is a result of our imagination and we can't really explain why we
picked it. Idea and design of that robot was taken from one old(not really that
old) Japanese cartoon. However, the Gundam "Clone" and the template it is based
on are not totally identical. Gundam "Clone" has a protection shield with
built-in power gun as its weapon.
Animation
    Now we would like to explain what is actually happening in our animation. First
each robot is doing its own introduction which is about 10 seconds long for bio-pala,
and 5 for Gundam "Clone". Each of us made introduction for his own robot. During
introduction stage robots make different moves, dances and jumps. After that they
start to fight with each other. First biopala attacks Gundam "Clone" by running close
to it and hitting him hard with his hammer. Gundam "Clone" blocks attack with its
shield but palas strike is very hard so Gundam "Clone" falls on the ground. After
bio-pala tries to finish his enemy but he fails as Gundam "Clone" flies up and stays
in the air where pala can't reach him. In the end of animation, Gundam "Clone" shoots
pala from his power gun and supposely wins the battle(since the deadly blow wasn't shown.
    All actions take place in space on the asteroid. First we wanted to do a
complex background scene with mountains and trees but unfortunately Poser is
amazing in making bone animation but it doesn't provide any tools for creation
of the background scenes. Bryce is program which can be used to solve that
problem but we did not have enough time to learn it. Main thing which we
learned from creation of our animation is that it takes a lot of time and
effort and you should start doing it as early as possible. Otherwise you will
end up sleeping when you can't work anymore. Another important thing to know is
that rendering takes a lot of time too. Our animation is about 45 seconds long,
excluding the text, and it took us about 8 hours to render it in Poser.
The scene
    The scene was created by putting the robots in a cube, and cover the inside of
the cube with textures, each side of the cube was textured with a different image.
The space,other than the asteroid surface, was simply a image that was located in
the NASA site, and which we simply into 5 parts(with a bit of tweaking for the top
face, and mapped them to each side of the cube respectively, since we build the cube
face by face in Poser. And as for the side that contains the asteroid surface, more
work was required. Two images were used, one as texture, and the other as the displacement
mape. First, we find a picture of an asteroid on the internet, then by following a
tutorial to make the moon surfaces in photoshop, we modified the surface of the
asteroid to become more rough, and get rid of the exising stars. So the only thing that
we used from this image is the shape of the asteroid. Next, the resulted image was
duplicated and used as displacement map, while the other goes through a process to be
added stars onto it, so when this image is used as texture, it will have stars. The
"starring" process was followed from another photoshop tutorial we find online, but it wasn't
followed word for word since it crowed the sky with too many stars.
    The seperation of the texture map and displacement map was necessary, since we don't want
the asteroid surface to look flat, and we don't want the stars to be displaced.
Conclusion
    We find this graphics course was very valuable and challenging. It was a lot of
hard work but we really enjoyed it. First of all we would like to say that
creation of animation is a very long process so when you start doing it for the
first time try to start early so you have extra time. If you make your own
characters think in advance about how you will animate them, later this
will save you a lot of time. Another thing is that spend enough time to learn
the software you are going to use. Don't just go through one tutorial, take
your time.
    Doing animation is creative interesting and challenging process. It takes a lot of hard work
patients and time. While you are doing you work there is one thing which we think is important to remember:
If something doesn't work out don't get frustrated don't start blaming everybody and everything including your
computer and software you are using just take a break and then continue working and don't give up.
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