Jets

These were fun to model as I had wanted to get a very exagerated look for them. I started with a tube and used a combination of edit mesh and an FFD (Free form deform) Transformation lattice to get the basic body shape.

After this was done it was a very blocky model as I had used a low segment count tube to start with. The solution to this was using a Mesh Smooth operator which tesselates the mesh while adjusting the points to give the surface more curvature as opposed to a normal tesseltation modifier.