ConceptToolsView It!TextureActorsA/V

Both the audio and the video portions of the animation were done by both Leigh and Melissa. We first edited the music down to the desired length using Sound Recorder. Then we cut up this edited version into several parts and divided the parts between the two of us. Then we both animated the figures in Poser to a part of the music. We chose to import the music into Poser instead of merging one long clip over a completed video. This is because we needed the actors to move to the beat of the music, and the easiest way to do this was to have control over the audio in Poser. Unfortunately, after completing two full animated scenes, we realized that the frame rate in Poser would lag behind the music when textures were left on during play. To solve this we ran our animations in wireframe mode during testing.

We added backgrounds (after editing them with Fireworks) and changed clothing and scenes between music parts. Once all of the sections were done, we used Windows Movie Maker to join them to make one animation file, and add the titles and credits.

In our opinion, however, the biggest hurdle of all was file compression. As we were unable to install software in the labs, we tried running the compression on a laptop, but came to an impass when we realized that we had no useful codecs. After spending a LONG time trying to find a way to compress the gigantic file while keeping our animation easily available, we ended up ftp-ing an uncompressed 310 MB file to Adam Coulter, who compressed it for us using TMPEG.

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